Virtual Worlds : Pixel Lighthouse's current and future envolvements
- Pixel Lighthouse's Customer Policy is offering the best possible solutions for the customer, to fit the need and requirement of the customer.
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Second Life
Second Life (SL) is a virtual world developed by Linden Lab launched on June 23, 2003, and is accessible on the Internet. A free client program called the Viewer enables its users, called Residents, to interact with each other through avatars. Residents can explore, meet other residents, socialize, participate in individual and group activities, and create and trade virtual property and services with one another, or travel throughout the world (which residents refer to as "the grid"). Second Life is for people aged 16 and over.
Built into the software is a three-dimensional modeling tool based around simple geometric shapes that allows a resident to build virtual objects. This can be used in combination with the Linden Scripting Language which can be used to add functionality to objects. More complex three-dimensional sculpted prims (colloquially known as "sculpties"), textures for clothing or other objects, and animations and gestures can be created using external software. The Second Life Terms of Service provide that users retain copyright for any content they create, and the server and client provide simple digital rights management functions.
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Unity 3D
Unity is an integrated authoring tool for creating 3D video games or other interactive content such as architectural visualizations or real-time 3D animations. Unity is similar to Director, Blender game engine, Virtools or Torque Game Builder in the sense that an integrated graphical environment is the primary method of development.
The editor runs on Windows and Mac OS X and can produce games for Windows, Mac, Wii, iPad, or iPhone platforms. It can also produce browser games that use the Unity web player plugin, supported on Mac and Windows. The web player is also used for deployment as Mac widgets. Support for Xbox 360 and PlayStation 3 have recently been added.
Unity won the Wall Street Journal 2010 Technology Innovation Award in the software category. In 2009, Unity Technologies was named one of Gamasutra's "Top 5 Game Companies of 2009" for Unity. Unity was a runner-up in the Best OS X Graphics category in the 2006 Apple Design Awards.
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SpotOn3D
SpotON3D™ is a forward thinking company with seasoned professionals who have been devoted to the growth of the 3D Web for more than fourteen years. Their experience brings the skills, foresight and wisdom needed to make what clearly is a unique and solution driven vision to their industry. All those who invest in the SpotON3D™ grid by populating it are seen as important partners in the growth of this exciting endeavor. It carries with it the responsibility and commitment to exceed expectations and defy the status quo. Their lofty goals call for and continue to meet that demand, year after year. All that is required from your business is a desire to embrace change.
SpotON3D™ Future Advances
Business Suite Tools
Stand-Alone Grid Execution & Development
EVOAgent Technology
Reaction Grid
Reaction Grid is part of the Open SIM. Reaction Grid has concentrations on Education. OpenSimulator, often referred to as OpenSim, is an open source server platform for hosting virtual worlds. While it is most recognized for compatibility with the Second Life client, it is also capable of hosting alternative worlds with differing feature sets with multiple protocols. OpenSimulator is written in C# and is designed to be easily expanded through the use of plugin modules and several modified distributions exist, such as realXtend, additional plugins can be found on the OpenSimulator Forge. Multiple servers can be integrated into a 'grid' which allows larger more complex areas to be simulated.
Avination
Avination is part of the Open SIM. Avination has concentrations on Role-Play and has begun to open up to Education and Businesses. OpenSimulator, often referred to as OpenSim, is an open source server platform for hosting virtual worlds. While it is most recognized for compatibility with the Second Life client, it is also capable of hosting alternative worlds with differing feature sets with multiple protocols. OpenSimulator is written in C# and is designed to be easily expanded through the use of plugin modules and several modified distributions exist, such as realXtend, additional plugins can be found on the OpenSimulator Forge. Multiple servers can be integrated into a 'grid' which allows larger more complex areas to be simulated.
inWorldz
inWorldz is part of the Open SIM. inWorldz has concentrations on Role-Play and residential development. OpenSimulator, often referred to as OpenSim, is an open source server platform for hosting virtual worlds. While it is most recognized for compatibility with the Second Life client, it is also capable of hosting alternative worlds with differing feature sets with multiple protocols. OpenSimulator is written in C# and is designed to be easily expanded through the use of plugin modules and several modified distributions exist, such as realXtend, additional plugins can be found on the OpenSimulator Forge. Multiple servers can be integrated into a 'grid' which allows larger more complex areas to be simulated.











